Module:Bugzilla
From Bonkipedia
Revision as of 18:20, 12 November 2022 by ManfredoDo (talk | contribs) (1 revision imported: Module Import)
Documentation for this module may be created at Module:Bugzilla/doc
local UrlEncoding = require( 'Module:UrlEncoding' )
local encode = UrlEncoding._encode
local link_to_component = function ( component, subcomponent, linktext )
-- concatenate a potential 'subcomponent' after a dash
if subcomponent ~= nil and subcomponent ~= '' then
-- remove whitespace from beginning and end of string
subcomponent = mw.text.trim( subcomponent )
-- replace remaining whitespace with a dash
subcomponent = string.gsub(subcomponent, "%s+", "-")
component = component .. '-' .. subcomponent
end
if linktext == nil or linktext == '' then
linktext = 'Bugs in project ' .. component
end
-- convert to lower case to avoid 404s, but preserve original casing for link text
project = component:lower()
return '[https://phabricator.wikimedia.org/tag/' .. encode( project ) .. ' ' .. linktext .. ']'
end
local link_to_bug = function ( bugnum, linktext )
local linkstr = '[[:bugzilla:' .. bugnum .. '|'
if linktext ~= nil then
linkstr = linkstr .. linktext
else
linkstr = linkstr .. 'Bug ' .. bugnum
end
linkstr = linkstr .. ']]'
return linkstr
end
return {
_link_to_component = link_to_component,
_link_to_bug = link_to_bug,
link_to_component = function ( frame )
local product, component, text
if frame.args[1] ~= nil then
product = frame.args[1]
if frame.args[2] ~= nil then
component = frame.args[2]
if frame.args[3] ~= nil then
text = frame.args[3]
end
end
else
if frame.args.product ~= nil then
product = frame.args.product
if frame.args.component ~= nil then
component = frame.args.component
end
end
if frame.args.text ~= nil then
text = frame.args.text
end
end
return link_to_component( product, component, text )
end,
link_to_bug = function ( frame )
local bugnum = '1'
local linktext = nil
local ltstart = 1
if frame.args.bug ~= nil then
bugnum = frame.args.bug
elseif frame.args[1] ~= nil then
bugnum = frame.args[1]
ltstart = 2
else
bugnum = '1'
end
if frame.args.linktext ~= nil then
linktext = frame.args.linktext
elseif frame.args[ltstart] ~= nil then
linktext = frame.args[ltstart]
end
return link_to_bug( bugnum, linktext )
end
}