Module:Maki icon overview

local p = {} --p stands for package

p.numbers = {} for i = 1, 99 do table.insert( p.numbers, "-number" ) end

p.letters = {} for i = 1, 26 do table.insert( p.letters, "-letter" ) end

p.icons = { "aerialway", "airfield", "airport", "alcohol-shop", "american-football", "amusement-park", "animal-shelter", "aquarium", "arrow", "art-gallery", "attraction", "bakery", "bank-JP", "bank", "bar", "barrier", "baseball", "basketball", "bbq", "beach", "beer", "bicycle-share", "bicycle", "blood-bank", "bowling-alley", "bridge", "building-alt1", "building", "bus", "cafe", "campsite", "car-rental", "car-repair", "car", "casino", "castle-JP", "castle", "caution", "cemetery-JP", "cemetery", "charging-station", "cinema", "circle-stroked", "circle", "city", "clothing-store", "college-JP", "college", "commercial", "communications-tower", "confectionery", "construction", "convenience", "cricket", "cross", "dam", "danger", "defibrillator", "dentist", "diamond", "doctor", "dog-park", "drinking-water", "elevator", "embassy", "emergency-phone", "entrance-alt1", "entrance", "farm", "fast-food", "fence", "ferry-JP", "ferry", "fire-station-JP", "fire-station", "fitness-centre", "florist", "fuel", "furniture", "gaming", "garden-centre", "garden", "gate", "gift", "globe", "golf", "grocery", "hairdresser", "harbor", "hardware", "heart", "heliport", "highway-rest-area", "historic", "home", "horse-riding", "hospital-JP", "hospital", "hot-spring", "ice-cream", "industry", "information", "jewelry-store", "karaoke", "landmark-JP", "landmark", "landuse", "laundry", "library", "lift-gate", "lighthouse-JP", "lighthouse", "lodging", "logging", "marker-stroked", "marker", "mobile-phone", "monument-JP", "monument", "mountain", "museum", "music", "natural", "observation-tower", "optician", "paint", "park-alt1", "park", "parking-garage", "parking-paid", "parking", "pharmacy", "picnic-site", "pitch", "place-of-worship", "playground", "police-JP", "police", "post-JP", "post", "prison", "racetrack-boat", "racetrack-cycling", "racetrack-horse", "racetrack", "rail-light", "rail-metro", "rail", "ranger-station", "recycling", "religious-buddhist", "religious-christian", "religious-jewish", "religious-muslim", "religious-shinto", "residential-community", "restaurant-bbq", "restaurant-noodle", "restaurant-pizza", "restaurant-seafood", "restaurant-sushi", "restaurant", "road-accident", "roadblock", "rocket", "school-JP", "school", "scooter", "shelter", "shoe", "shop", "skateboard", "skiing", "slaughterhouse", "slipway", "snowmobile", "soccer", "square-stroked", "square", "stadium", "star-stroked", "star", "suitcase", "swimming", "table-tennis", "teahouse", "telephone", "tennis", "theatre", "toilet", "toll-booth", "town-hall", "town", "triangle-stroked", "triangle", "tunnel", "veterinary", "viewpoint", "village", "volcano", "volleyball", "warehouse", "waste-basket", "watch", "water", "waterfall", "watermill", "wetland", "wheelchair", "windmill", "zoo" }

p.step = 0.08 p.columnCount = 15

function p.grid( frame ) local iconKey = frame.args.icons or "icons" local iconList = p[iconKey] local height = math.floor( math.ceil( #iconList / p.columnCount ) * p.step * 729 + 80 )

return frame:preprocess(		' {	"type": "FeatureCollection",	"features": [				.. table.concat( p.coordGrid( iconList ), ",\n		" )		.. 	] } 	) end

function p.coordGrid( iconList ) local outputTable = {} local iconIndex = 1 -- Stop iterating rows when we run out of icons. for y = 0, 999, p.step do		for x = 0, ( p.columnCount - 1 ) * p.step, p.step do			local icon = iconList[iconIndex] if not icon then return outputTable end -- Positive Y is up, so negate to read top-to-bottom. table.insert( outputTable, '{ "type": "Feature", '				.. '"geometry": { "type": "Point", "coordinates": [ '				.. x				.. ', -'				.. y				.. ' ] }, '				.. '"properties": { "title": "\\"marker-symbol\\": \\"'				.. icon				.. '\\"", "marker-symbol": "'				.. icon				.. '", "marker-color": "54595d", "marker-size": "large" } }'			) iconIndex = iconIndex + 1 end end end

function p.list ( frame ) local outputTable = {} local hasDescriptions = false

for key, icon in pairs( p.icons ) do table.insert( outputTable, '|-\n| || ' .. icon )

local helpText = frame.args[icon] or frame:getParent.args[icon] if helpText then table.insert( outputTable, ' || ' .. helpText ) hasDescriptions = true end

table.insert( outputTable, '\n' ) end

local tableHeader = class="wikitable"		 |+ 		 ! !! if hasDescriptions then tableHeader = tableHeader .. '!! '	end table.insert( outputTable, 1, tableHeader .. '\n' )

table.insert( outputTable, '|}' )

return frame:preprocess( table.concat( outputTable ) ) end

return p